The artificial intelligence is not exactly bursting with intelligence. All these moves are extremely powerful, allowing you to easily blow away most enemies, even the most difficult bosses. You also have access to a number of special moves that you need to collect tokens to use, such as the "Tornado" where you leap into the air, rotate like a twister and lay waste to nearby bad guys, guns ablaze, "Ranging Bull" that sends you into a controllable headlong rush, somehow wasting everyone in your path with the top of your noggin, a Mexican wrestler who aids you by attacking any nearby enemies, or "El Mariachi" which straight gives you the Antonio Banderas-style guns in the guitar cases from the titular Robert Rodriguez film. All these moves have the cheesiest names imaginable, most involving the word "loco", and are so often referred to as "spicy move" that, after a couple of hours into the game, you'll feel like smashing the CD against the nearest wall, and console with it.
Just like Max Payne, Ramiro can jump in any direction while pumping tons of rounds into bad guys in a split second's time, but can also bounce off walls, do cartwheels and backflips like Neo the Second on a bad day. The gunplay is similar with that from Max Payne, bullet time and everything, aside from the insane physics-defying acrobatic moves Ramiro can perform for seemingly no reason other than because they look "cool". Actually, the whole game is rather short, only about eight hours long, but even those proved agonizingly long for this masterpiece, despite its being quite easy overall.
Most of them are rather short, with the exception of the main story missions that are generally longer, often having multiple sections, with plenty of combat against drug dealers, border patrol officers, and just about anyone else unfortunate enough to be crossing your path.
The game is structured into a series of missions, some of them optional, all of which appear on the (crappy) in-game mini-map as little icons - missions ranging from killing rampages, checkpoint races or blowing things up, to checkpoint races, blowing things up, and even more killing rampages. Just like in Grand Theft Auto the game takes place in a largely open-ended city in which you can freely wander around while looking for hidden bonuses and items, or you can just kill everyone who crosses your path if you are so inclined as, unlike Grand Theft Auto, there are no consequences for your actions whatsoever. Total Overdose is one large partly digested chunk of elements borrowed from other games. Let's just say the story's sole strong point is that it exists. What little storyline exists is largely turned irrelevant by the incredibly cheesy voice acting and writing. The plot is as interesting as a shaved monkey picking its nose, a mere excuse for you to get out and start shooting things. Ramiro is brought in to replace him for the task, and about a billion bullets later you're dealing with crooked DEA agents and a revenge plot about who really killed their father, a former DEA agent himself. His brother is injured while working undercover just as he's about to get in with some powerful drug lords in Mexico. The protagonist of this monumental action epic for the brain-dead is Ramiro Cruz, an ex-convict criminal who has a twin brother that works for the DEA. Total Overdose: A Gunslinger's Tale in Mexico is a mindless hackneyed tale of, you've guessed, a gunslinger in Mexico, a tale written in bullets on the corpses of countless enemies which, wonder of wonders, is just a pathetic excuse for a hell lot of bloodletting.